Modeling and Texture Reel




I was a General 3D Artist on these projects.
My job was to:
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Textured photo real assets to replace green Screen props
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Modeled high detail assets to replace green Screen props
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Unwrap and UV layout 3D assets for better texture
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Made simple environment rigs



I was Quality Control and VFX Artist on this projects.
My job was to:
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Collaborated with directors to bring cinematic environments to life, integrating props and sets into Maya and Unreal workflows.
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Built and arranged immersive environments using procedural techniques and proxy modeling.
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Imported assets into Unreal Engine, troubleshooting engine integration issues for seamless performance.
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Applied animation-friendly practices while designing interactive and static environments.
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Supported shot revisions, layout tweaks, and optimized environments for cinematic use.