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Modeling and Texture Reel

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I was a General 3D Artist on these  projects.

My job was to:

  • Textured photo real assets to replace green Screen props 

  • Modeled high detail assets to replace green Screen props 

  • Unwrap and UV layout 3D assets for better texture 

  • Made simple environment rigs

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I was Quality Control and VFX Artist on this projects.

My job was to:

  • Collaborated with directors to bring cinematic environments to life, integrating props and sets into Maya and Unreal workflows.

  • Built and arranged immersive environments using procedural techniques and proxy modeling.

  • Imported assets into Unreal Engine, troubleshooting engine integration issues for seamless performance.

  • Applied animation-friendly practices while designing interactive and static environments.

  • Supported shot revisions, layout tweaks, and optimized environments for cinematic use.

© 2023 by Heather Bernardin. Powered and secured by Wix

To see more of my work, click on the Images Below

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