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Demo Reel

Demo Reel Break Down

SCOOB
 

Models:

  • Desert Road

  • Desert Bushes

  • Desert Yucca Plant

  • Grass

  • Crates

  • Trash

  • Potted Plants

  • Marketplace Owning

  • Marketplace Table

Set Dressing and Layout Design:

  • Designed and set dressed the highway desert assembly, including terrain, plant life, and environmental elements.

  • Set dressed and designed the marketplace assembly layout to capture a lively, bustling atmosphere.

  • Created the treasure pit assembly and its surrounding environment for an immersive scene.

  • Designed and laid out the hanger bay/portal to treasure pit assembly, focusing on a realistic environment.

Stranger Things VR
 

Models:

  • The Den (next to the living room)

  • Kitchen Furniture

Textures:

  • Created seamless textures for the living room’s walls, floor, and ceiling.

  • Cleaned up and optimized kitchen textures for visual continuity.

Set Dressing:

  • Set dressed the house level, emphasizing key details in the living room and kitchen for immersive player experiences.

Back to the Outback
 

Models:

  • Green Leaf Plant

  • Green Bushes

  • Trees near and around the school

Set Dressing and Layout Design:

  • Set dressed PB’s enclosure, focusing on realistic environment elements.

  • Contributed to the school neighborhood assembly layout and design, ensuring environment consistency and visual flow.

The Last Man on Earth
 

Textures:

  • Textured the statue, ensuring it matched the scene's historical and atmospheric tone.

Code Black
 

Models & Textures:

  • Modeled and textured the hospital environment, creating a detailed, realistic setting.

UglyDolls
 

Set Design and Dressing:

  • Helped design and set dress the Doll Factory, focusing on character-driven environment details.

  • Set dressed the Jungle Gym Course with vibrant, interactive elements to fit the overall aesthetic.

Valor
 

Textures:

  • Textured C17, aligning with the project’s realistic, tactical aesthetic.

DareDevil Potters Workshop VR
 

Models:

  • Modeled the interior and exterior of the bedroom, including furniture and the desk area.

  • Modeled the ceiling and backroom with props.

Textures:

  • Created textures for bedroom walls, floor, and ceiling for seamless integration into the VR experience.

  • Textured the back room and tarp areas to add depth and realism.

Set Dressing:

  • Set dressed Potter’s Workshop, focusing on environmental storytelling and immersion.

Untitled Project
 

Textures:

  • Textured the castle, paying special attention to realism and lighting.

© 2023 by Heather Bernardin. Powered and secured by Wix

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