
Demo Reel
Demo Reel Break Down
SCOOB
Models:
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Desert Road
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Desert Bushes
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Desert Yucca Plant
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Grass
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Crates
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Trash
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Potted Plants
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Marketplace Owning
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Marketplace Table
Set Dressing and Layout Design:
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Designed and set dressed the highway desert assembly, including terrain, plant life, and environmental elements.
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Set dressed and designed the marketplace assembly layout to capture a lively, bustling atmosphere.
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Created the treasure pit assembly and its surrounding environment for an immersive scene.
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Designed and laid out the hanger bay/portal to treasure pit assembly, focusing on a realistic environment.
Stranger Things VR
Models:
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The Den (next to the living room)
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Kitchen Furniture
Textures:
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Created seamless textures for the living room’s walls, floor, and ceiling.
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Cleaned up and optimized kitchen textures for visual continuity.
Set Dressing:
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Set dressed the house level, emphasizing key details in the living room and kitchen for immersive player experiences.
Back to the Outback
Models:
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Green Leaf Plant
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Green Bushes
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Trees near and around the school
Set Dressing and Layout Design:
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Set dressed PB’s enclosure, focusing on realistic environment elements.
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Contributed to the school neighborhood assembly layout and design, ensuring environment consistency and visual flow.
The Last Man on Earth
Textures:
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Textured the statue, ensuring it matched the scene's historical and atmospheric tone.
Code Black
Models & Textures:
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Modeled and textured the hospital environment, creating a detailed, realistic setting.
UglyDolls
Set Design and Dressing:
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Helped design and set dress the Doll Factory, focusing on character-driven environment details.
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Set dressed the Jungle Gym Course with vibrant, interactive elements to fit the overall aesthetic.
Valor
Textures:
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Textured C17, aligning with the project’s realistic, tactical aesthetic.
DareDevil Potters Workshop VR
Models:
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Modeled the interior and exterior of the bedroom, including furniture and the desk area.
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Modeled the ceiling and backroom with props.
Textures:
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Created textures for bedroom walls, floor, and ceiling for seamless integration into the VR experience.
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Textured the back room and tarp areas to add depth and realism.
Set Dressing:
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Set dressed Potter’s Workshop, focusing on environmental storytelling and immersion.
Untitled Project
Textures:
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Textured the castle, paying special attention to realism and lighting.